How Can You Practice Pool Alone?

Billar

1.1  Player Responsibility

  1. The Player is responsible for knowing the rules, rules applied, rules, and programming applicable to any CSI event in which he participates. It is also responsible for cooperating with all the referees and event officials, and for providing all the information required by the referees and officials concerning their participation in the event.
  2. The event officials and the referees will provide the required information of the rules exercising all their skill and knowledge. However, Rule 1.1 takes precedence and the ultimate responsibility for knowing the correct information rests with the player. He may still incur sanctions if he commits a foul or violates the rules, even if the information provided by the referee or official of the event was erroneous. (AR p 85).

1.2  Acceptance of the Equipment Supplied

  1. Once you start your game, you accept all the equipment supplied as standard and legal. After starting, only one referee or official of the event may declare the equipment is defective or inappropriate to play. If the team is declared unsuitable to play, all games previously played on that team will be valid. (AR p 68)
  2. During the game, it is missing if you try to modify the supplied equipment without the permission of the referee or official of the event. The fault occurs at the time of the attempt, regardless of whether a shot has been attempted or not. (AR p 68)

1.3 Use of Equipment

  1. You are responsible for all the equipment and accessory items that you bring to the table.  You may not use equipment or accessories in a manner other than the use for which it is designed. Specifically:
    1. You can use billiards glove.
    2. You can use a built-in extension, added or attached;
    3. You can use your own chalk as long as it is compatible with the cloth
      Penalty for (c): First incurrence, warning. Second and subsequent, missing.
    4. You can not pull using more than two mechanical bridges at any time.The bridge can only be used to support the block or another bridge
    5. You can not pull using any attachments to support or raise the hand bridge. You can have a chalk in your hand but not use it to raise your hand from the surface of the table.
      Penalty for (de): Foul if the shot is executed, if the shot is not taken is not a fault.
    6. You can use your cue, held in your hand or not, to help line up a shot. You can use your cue and hands to measure angles and distances for side kicks or throws. No more studs, bridges or equipment should be used.
    7. You can only use your vision to determine if the cue ball or target ball can go through a space, or to calculate which ball would be contacted first.You should not use balls, chalk or any other equipment or any part of your body as a tool to measure a space.
      Penalty for (fg): Failure to occur violation regardless of whether the shot is taken or not.
  2. You will not be able to carry any electronic device in your head, use any electronic device, or obstruct your hearing voluntarily during the meeting. Examples include, but are not limited to:
    1. Use of headphones, headphones, or plugs of any kind, including Bluetooth accessories, whether or not they are on. Hearing aids for medical necessity if allowed.
    2. Mobile phones, pagers, or music players. Mobiles can be worn on a belt or in a pocket, but can not be used during a single or double match, or during a team game. You must turn off all bells, alarms and warnings or any other tone notifier while in the game room. Urgent communications are allowed at any time.
  3. The violation of these rules is a fault.

Como Jugar Al Billar Pasos 620X349

1.4  Requirements for Tacos

  1. Your cue has to meet the specifications of CSI.
  2. You make a mistake if you make a shot with a cue that does not meet the specifications of the CSI. The illegal cue will have to be removed from the game (AR p 70).

1.5 Hour of Competition Start

The start time of the competition is that of the scheduled or announced schedule, whichever is more recent. If you do not show up at the table with your tools within 15 minutes after the start time, you lose the proof by resignation.

1.6  Game without Referee

When there is no referee, the Tournament Director or Official of the designated event will perform the duties of referee.

1.7 Start of Game or Game

  1. Your game starts when the cue sole hits the cue ball during any movement during the opening shot.
  2. Your game or game ends when the winning ball is legally drawn and all the balls on the table have stopped moving. However, unsportsmanlike conduct immediately after a game or game may be penalized with loss of game or game, or with another penalty at the discretion of the referee.

1.8 Not Allowed During the Match (Tournament Games Only)

  1. You commit foul if you practice during any time of your match, including breaks or downtime. “Practice” is defined as any blow or shot that is not part of your game, which is performed at any table in the place of the event.
  2. During a game, if the first offense of a practice foul occurs between games, there will be no applicable penalty, but a warning. For the second and subsequent offenses between games during a game, the offended player:
    1. You are given the option to make the break if it is not your turn to break. If the offended player chooses to take the break, the break order for future games is not altered.
    2. He is awarded ball in hand on the first shot after the break if it is his turn to break. The penalty does not apply if there is a fault in the break.
  3. In team play, this rule applies to all team members in the quadrant, whether or not they are playing at that moment and whether or not they are on the score of the current game.
    1. For infractions by a player who is playing at that moment: it is a foul and the penalty applies to that table only;
    2. For infractions by a player who is not playing at that moment: it is a foul and the penalty applies to all the tables (AR p 82)

1.9 Stopping the Game

  1. You can ask for the assistance of an arbitrator if you think it could be committed, or if a fault has been committed, or if you need clarification of the rules. If you want the assistance of an arbitrator, you have to notify your opponent and your opponent have to acknowledge your wish. If it is your opponent’s turn, you must notify him before he assumes the shooting position. It is a foul if he interrupts his opponent once he has assumed a shooting position. (AR p 81).
  2. If your opponent requests that the game be stopped to request an arbitrator or another official of the event, you have to respect that wish. After the game is stopped, it is missing if you make a hit or throw until the referee authorizes you to shoot.

1.10  Suspended Game

The game may be suspended at the discretion of the referee. It is missing if you perform a taqueo or shot while the game is suspended (AR p 71).

1.11 Dead Time or Rest

If the rules of the event allow time-outs, you can only take your time-out when you are playing your inning or when it is your turn to serve. Each player is allowed a time-out per game. Downtimes are limited to five minutes. If he exceeds his allowed five minutes or leaves the playing area when he is not authorized to do so, he will renounce one game for each two minute period he is late returning to the game. The two-minute loss begins once the referee determines that you are not present when you should be. Dead times are not allowed in team matches during tournaments authorized by CSI (AR p 70)

1.12 Breakout Approach

  1. The approach shot starts with a ball in hand for each player behind the head line, one to the left of the center line and one to his right. The balls have to be of equal size and weight. The players throw more or less at the same time towards the standing band. The ball has to touch the foot band. The shot will be repeated if the result is a draw, or if a player hits his ball after the other player’s ball has touched the standing band.
  2. Loses the approach shot if your ball:
    1. Does not make contact with the standing band;
    2. Touch the foot band more than once;
    3. Cross the long line;
    4. Play sideband;
    5. It is holed up or jumps off the table;
    6. It ends surpassing the pronounced part of the head band
  3. The player who wins the approach may make an opening shot or require the opponent to break.

1.13 Break in Subsequent Items

In meetings consisting of multiple games, the Administrative Authority of the event will establish the procedure to determine which player or team will break in subsequent departures. (AR p 84)

1.14 Procedures for Looping Rack Balls

  1. The player who is going to break has to place the balls. Exceptions: One Pocket and 14.1 Continuous)
  2. The balls have to be as close together as possible. That means that each ball has to touch all the balls adjacent to it.
  3. After the balls are placed, your opponent can inspect the triangle but must not touch any ball. If your opponent is not happy with the triangle, you can request that they be placed once again. If after repeating the placement once the two players do not agree that the triangle is appropriate to play, you must call a referee. The referee will then place the balls for the break of that entry.
  4. You should refrain from tapping the balls unless necessary. It is preferable to pass a table brush to the area of ​​the triangle, and make sure that the mole attached to the cloth, if any, is in good condition.
  5. If the triangle does not meet the requirements of the specific game, it will be corrected without penalty. If the placement of the triangle by your opponent does not meet the requirements and you do not notify him before he breaks, the game will continue without penalties.

1.15 Procedure for Using Shooting Clock

  1. There is usually no time limit to make a shot. However, a shot clock may be used if the referee judges that he is delaying the game unnecessarily or in an unsportsmanlike manner, or if event officials require the game to proceed at a faster pace.
  2. If you consider that your opponent is playing deliberately or consistently at an abnormally slow pace, you can request an arbitrator. If after a reasonable time of observation the referee judges that the game is slow, he will give a warning to the infringing player or players. After the warning, if the referee still thinks that the game progress is still slow, the game will be placed on a 45-second shot clock.
  3. The procedures for the use of shooting clock are the following:
    1. The shot clock does not apply to the shot after the break in any game.
    2. During the entry of a player, the shot clock starts when the previous shot ends and extends for 45 seconds or until the cue taco hits the cue ball to start the next shot. If a player has a ball in hand, the shot clock starts when the player has possession of the white ball and the positioning of balls or ball arrangements is over.
    3. If the player is not in shooting position when there are ten seconds remaining on the clock, the player will receive a ten-second warning from the referee (Announced as “Ten” clear and strong enough to be heard by the player). If the player does not hit the white ball within 10 seconds, it is missing. (AR p 85)
    4. If the player is already in shooting position when the clock shows ten seconds, there will be no warning. The shot clock will stop in ten seconds and the player may exceed the time limit of 45 seconds as long as he does not incorporate shooting position. However, if the player joins the shooting position, the referee will immediately announce “ten”, and the shot clock will resume. If the player does not hit the ball within ten seconds, he commits a foul.
    5. For purposes of time synchronization, “in shooting position” means that the player is in his shooting position with the hand bridge and grip of the usual cue, or if he is using a mechanical bridge, the bridge has been placed for the shot and the block placed in the slot of the bridge, and with the hand grip on the handle of the block.
    6. Each player is allowed an extension of 45 seconds per rack. If both players are on the hill, each player is allowed two 45-second extensions. To use an extension, the player has to announce the referee “extension”. The arbitrator will then respond with “extension” or “extension not allowed.” The procedures for extensions with ten seconds remaining are the same as for other shots.
    7. Any violation of the shot clock rules will result in failure .
    8. The shot clock will stop if the game is stopped to call the referee, and restart when the referee authorizes the player to shoot. In a game preceded by a referee the shot clock will stop if the game has to be delayed to allow the referee to take a position, examine the table or any other administrative detention, at the discretion of the referee will be restarted before authorizing the player to shoot.

1.16 Announcing Bola and Buchaca 

Rule 1.17 is applicable only to games designated by specific rules of the game such as Sung Ball games.

  1. You have to indicate the sung ball and the buchaca sung before each shot. The indication can be verbal or gesture. You can sing only one ball per shot. You do not have to sing obvious shots. It does not have to indicate incidental touches or caroms, nor contacts with incidental bands that do not constitute band shots or back shots. Not all rubbing, carom and band touch are incidental. If a dispute arises as to whether a shot was obvious based on such contact, the referee will be the sole judge of that dispute (AR p 64.74).
  2. If you are not sure of the shot your opponent is trying, it is your responsibility to ask. You have to ask before your opponent is in shooting position. Except for shots defined as not obvious, if you do not ask  and a dispute arises, the referee will be the only judge to decide whether the shot was obvious or not.
  3. You always have to sing the shots defined as not obvious. This rule applies whether your opponent asks or not, and despite how simple or obvious a shot may seem.
  4. When you sing shots defined as not obvious, you just have to designate the sung ball and the sung buchaca. If a combination is drawn you do not have to say the word “combination” or say which ball will be played first or the sequence of the balls. When shooting a band or back shot you do not have to say the word “band” or “back” or specify the bands involved in the shot.
  5. When his goal ball is to win the game, if he hits the ball with a shot defined as not obvious but does not announce it: his turn ends, the ball is positioned, and the incoming player has to accept the table in position. This rule is not applicable in Ball-8.
  6. If he does not call a shot defined as non-obvious and pocket any ball with that shot, his turn ends and the incoming player has to accept the table in position.
  7. A shot that was obvious before taking place will count for the player if inadvertently:
    1. It becomes a throw to band because the ball did not go directly to the buchaca sung but it touched two or more bands before being holed in the specified buchaca, or;
    2. It becomes a back shot because initially the cue ball did not touch the sung ball, but it contacted one or more bands, and then it holed the ball sung in the sung buchaca.

1.17  Advertising Defense

This rule applies to Ball-8 and 14.1 Continuous.

  1. If you play a defense, you must communicate to your opponent clearly and unequivocally. The defenses must be announced verbally, the gestures are not enough, no matter how clear it may seem.
  2. The player who is not pulling has responsibilities when a defense is announced, and must recognize it clearly and unequivocally. If a dispute arises when a defense was announced, the referee is the only judge.

1.18 Legal Blow

You have to use a legal blow. Any movement of the block that rubs laterally, rises, or another movement of friction that causes that the force that propels the white ball does not result primarily from the forward movement of the cue as defined in “Legal Strike”, is lack.

1.19 Legal Shot 

  1. For a shot to be legal, the first ball contacted by the cue ball has to be a legal target ball, or a simultaneous hit with a legal and illegal ball must occur. After that contact:
    1. Some target ball has to be holed or;
    2. Some target ball or white ball has to play band. It is missing if one of these requirements is not met.
  2. If the ball used to meet the requirements of rule 1.19.1 (b) of playing the ball is attached to the ball at the start of the shot, then that ball has to move away from the band to which it is attached and then:
    1. Play a different band to which it was stuck, or;
    2. Touch another ball before touching the band to which it was attached. ( See Diagram 5 )
  3. The detailed draft in diagram 5 meets the requirements of paragraph 1.19.2 and is legal.
  4. A target ball is not considered to be a striker unless it is declared attached to the stripe immediately before the shot and before the player takes a shooting position.

1.20 White Ball Attached to Target Ball or Band 

  1. The cue ball is not considered to be attached to a target ball or band unless it is declared immediately before the shot.
  2. If the cue ball is attached to a legal target ball, it is permissible to shoot toward the target ball whenever it uses a legal hit.
  3. If the cue ball is attached to the stripe, it is permissible to throw the cue ball toward the band whenever it uses a legal hit.
  4. The presence of one or more target balls or a nearby band may create the possibility of violating Rule 1.30 during the same stroke, but after the initial contact of the snack with the white ball.
  5. Pulling the white ball away from a target ball that is attached to the cue ball does not constitute contact with that target ball.

1.21 Sanctions for Fouls

  1. Unless the General Rules or specific rules of the game state otherwise, if he commits a foul or otherwise violates the rules: his entry ends and his opponent is awarded a ball in hand.

1.22 Successive Fouls

This rule is applicable to games in which there is a sanction for consecutive fouls.

  1. The game always begins with the count of successive faults to zero. When he commits a fault, his successive account is one (referred to as “with a fault”) and incurs the normal sanction of the fault.
  2. When he is with a foul, if his next shot is legal, his count of successive fouls returns to zero. If he fails to make a legal shot, his count of successive faults is two (referred to as “with two faults”). He also incurs the normal sanction of the second fault.
  3. When he is with two fouls, if his next shot is legal, his count of successive fouls returns to zero. If you fail to make a legal shot, your count of successive fouls is three and you incur the penalty indicated by the specific rules of the game. After the penalty, your count of successive faults returns to zero. When your opponent is in two fouls: after he finishes his inning and before his opponent pulls, you or an umpire has to warn him that he is with two fouls, and his opponent has to acknowledge the warning. If the warning has not been given and is missing with your next shot:
    1. It is not considered as the third successive fault;
    2. The normal penalty is incurred for a fault, but not for three consecutive fouls;
    3. The account of his faults remains in two.

1.23 Fouls not Sung

Any fault not sung before making the next stroke is considered as if it had not occurred. The failure to announce a foul on a previous shot does not restrict the ability to announce a similar foul on any future shot.

1.24 Multiple Fouls

If I comment more than one foul with a shot, only the most severe penalty will be enforced. However, unsportsmanlike conduct and willful misconduct may be sanctioned together with any fault or violation .

1.25 One Foot on the Floor

It is a foul if you do not have at least one foot in contact with the ground when the cue ball hits the cue ball. Footwear must be normal in terms of size, shape and manner of use.

1.26 Balls in Motion

It is a foul if you shoot while there is a ball in motion. A spinning ball is in motion.

1.27 White Ball in Buchaca (Scratch)

It is necessary if the white ball falls in the pocket.

1.28 Balls Jumping Out of the Table

It’s a foul if you make any ball jump off the table.

1.29 Pushed Shot (Push Shot)

You miss if you make a shot by pushing the ball.

1.30 Double Hit (Double Hit) 

It is missing if the cue ball keeps contact with the cue ball when the cue ball hits a target ball. However, the hit can be considered legal if the target ball is legal and the cue ball hits it at a small angle. The referee is the only one who will judge whether the angle used results in a legal shot. The referee can not advise you in relation to the angle for the shot.

1.31 Simultaneous Strike

A simultaneous hit with legal and illegal target ball is legal.

1.32 Pifias (Miscues)

A blunder is not a fault

1.33 Moved Balls (Only White Ball Faults) 

  1. It is not accidentally touching or moving a target ball with any part of your body, clothing or tool, unless the movement of the ball affects the result of the shot.
  2. “Affecting the result of the shot” means that either the ball moved makes contact with any ball set in motion as a result of the shot, or that the base of any ball set in motion as a result of the shot passes through the area originally occupied by the ball. move. That area is defined as a circle approximately seven inches in diameter (17.78 cm) centered on the position originally occupied by the moved ball  (See diagram 6).
  3. If a moved ball does not affect the result of the shot, your opponent has the option of leaving the ball moved where it is or returning it to its original position. If the moved ball is to be replaced, the referee may replace it, his opponent may replace it, or you may replace it with the consent of his opponent. It is a foul if you touch or return the ball to your site without your opponent’s permission.
  4. It is missing if it affects the result of the shot. Your opponent has no option to replace the ball.
  5. If he moves only one objective ball and, with the same shot, commits a foul not related to the moved ball, he will be penalized for the foul, and his opponent has the option of replacing the moved ball not related to the foul.
  6. If only one moved ball falls into a pocket without affecting the outcome of the shot, your opponent has the right of reposition. However, if the moved ball is designated by the specific rules of the game as the winning ball, it has to be repositioned.
  7. It is missing if:
    1. Move the white ball
    2. Move more than one target ball;
    3. A moved ball touches any other ball;
    4. Move a ball that is in motion

Your opponent does not have a restoration option.

1.34 Jump Shots and Massé Shots

  1. Jumping shots are legal. However, it is committed if the ball is intentionally caused to rise from the playing surface by “poking under” or lifting the cue ball with the cue ball. But if that movement was not intentional, then it is considered a blunder, and therefore it is not a fault in itself.
  2. If you attempt to jump or massé around an illegal target ball that impedes the shot, then Rule 1.33 Moved Balls does not apply to the impeding ball for that shot. If the illegal impeding ball moves during the stroke it is missing even though it has been moved by your tools or any part of your body.

1.35 Ball Position

The base of a ball determines its position.

1.36 Pulling with Ball in Hand Behind the Head Line 

  1. When he has a ball in hand behind the header line, he commits a foul if the first ball touched by the cue ball is behind the head line unless, before touching that ball, he first shoots the cue ball across the head line and play band at a point below the head line.
  2. It is missing if, before making contact with the first target ball, the first band touched by the cue ball is behind the head line.
  3. When he has a ball in his hand behind the header line, he commits a foul if he places the ball outside the cabin and shoots.

1.37 (Reserved for future use)

1.38 Placing Ball in Hand

  1. When they have a ball in hand, they can use their hand or any part of their cue, including the snack to place the cue ball. If you use your cue to place the cue ball, any move that looks like a legal hit will be considered a shot, and you have to comply with the requirements of a legal shot or foul.
  2. Once you have picked up the white ball for the ball in hand, it stays in hand until its next hit. You can place the white ball, pick it up again, and place it again and again until I make that stroke.
  3. Immediately after a foul, when picking the cue ball for the first time for the ball in hand (as opposed to placing the cue ball or picking it up again for successive placements before the next throw), the rules of Rule 1.33.1 are applicable to touch or move only the target ball with the white ball or with your hand.
  4. When placing the white ball, it is missing if you touch or move any target ball with the white ball or with the hand that holds the white ball. Your “hand” is defined as, including the wrist to a point where your wristwatch is normally worn. Your opponent does not have a restoration option.

1.39 Marking the Table

It is missing if you intentionally mark or point the table in any way to help you in the execution of a future shot or shot. Signs include the deliberate placement of chalk or any other objective at a specific point on a rail or band to aid in the alignment of a shot, or in some way marking any part of the table. The fault occurs at the time you mark the table, without taking into account if you remove the mark or if the shot is made.

1.40 Deliberate Foul

In the course of the game, it is deliberate failure if you commit any of the following acts.

  1. Intentionally hit,  move or deflect  the cue ball with something other than the cue ball. 
  2. Intentionally picks up or touches the white ball with his hand while this or any other ball is in motion, or with the purpose of finishing his entry;
  3. Intentionally causes any moving ball to move by touching or moving any part of the table in any way. Sanctions: First violation of (ac): in addition to the sanction for lack, will receive a mandatory notice that the second and subsequent violations during a match will result in loss of game. The second and subsequent violations during a confrontation: loss of game.
  4.  Intentionally stops or deflects any ball that is in motion, or intentionally moves any stopped ball that is in play; Sanctions in  addition to the sanction of the violation violation involving target balls:  First violation of (d): his opponent may have the target ball repositioned, holed up or left in his position. It is lost starting game if the ball wins the game. It is loss of game if a deviated target ball touches any other ball. Second and subsequent violations   involving a target ball or the cue ball   during a match: game loss.
  5. Grab any ball that is falling in a buchaca;
  6. Place your hand inside a buchaca while a ball   in play  is moving near that buchaca. Sanctions:   In addition to the sanction of the lack of violations involving target balls: First  violation of (ef): your opponent may have the ball repositioned, placed on the edge of falling buchaca, holed or left in place. It is lost starting if the ball involved is the winning match ball. (Exception of first violation in Ball-8: if the ball-8 is involved in the opening shot, it is missing only). Second and subsequent violations   involving a target ball or the cue ball   during a match: loss of game.

1.41 Assisting (Coaching)

  1. During his departure, he commits a foul if he asks or intentionally receives advice to plan or execute any shot.
  2. Any person, except their opponent, who offers any significant assistance, verbal or non-verbal, will be excluded from the area.
  3. The Administrative Authority of the event can modify this rule for team play or doubles.

1.42 Requirements for Non-Turn Player

  1. It is considered unsportsmanlike conduct if it intentionally distracts your opponent or interferes with your play. (AR p 82.98, 99)
  2. The non-in-turn player is obliged to pay attention to the game at the table, which clearly and unambiguously includes acknowledging the announcements of shots and defenses. In the case of a dispute over the announcement of a correctly announced shot or defense, the referee is the sole judge.
  3. If requested, the non-in-turn player must provide information regarding the game at the table. (For example, who has a group of balls in Ball-8, or if someone committed a foul, etc.)

1.43 Grant of the Game

  1. You must not grant any game at any time for any reason. “Granting” means that, as a result of some verbal or non-verbal action, you imply to your opponent that you are taking the game as won before its normal conclusion at the table. Before the end of the game, you should refrain from commenting as “good game”, etc. Or verbally infer that the game is over or that it is safe or likely that your opponent will win. You also have to refrain from any similar non-verbal action, such as storing your cue or accessories, start writing down the result, changing clothes, sounding chips or coins, etc. Whether or not a match has been awarded is determined solely by the judgment of the referee.
  2. If you grant a game, in addition to losing that game you will receive a mandatory reprimand against more concessions. A second violation results in loss of game and the deduction of a game on your scoreboard (if you have zero games, your score will be “minus one game”) and a final mandatory warning. A third violation results in loss of confrontation. In team play, the second or third violation may be committed by any member of the team.
  3. In the absence of any act that may be considered a concession under Rule 1.43.1, you must not assume that your opponent has granted the game. If he does, he loses that game.
  4. If you alter the position of the table in any way implying that the game has ended before it has finished, such as collecting the balls for the “rack” of the next game, you lose the game.

1.44 Concession of Confrontation

When your opponent is missing a game, if you make a move to unscrew your game cue during your opponent’s entry, you will lose the match.

1.45 Unsportsmanlike Conduct 

  1. You must not take any action that is unsportsmanlike in its nature. This includes, but is not limited to, actions that are embarrassing, disruptive, or detrimental to other players, spectators, official event officials, or sports in general.
  2. You are responsible for your behavior at all times while you are present at the meeting place, whether you are playing or not.
  3. You may be penalized for unsportsmanlike conduct with or without prior notice. Penalties for unsportsmanlike conduct will be imposed at the discretion of the referee or other designated officials of the event, and may vary according to the judgment of the referee or official of the event, of the severity and nature of the unsportsmanlike conduct.
  4. Warnings and penalties for unsportsmanlike conduct continue and are cumulative throughout the event.
  5. Disqualification of any CSI event for unsportsmanlike conduct includes waiving any monetary prize, trophy, or prize won by that player or team. In addition, any recognition of the championship will be eliminated from the official records of that event.

1.46 Placing Balls (Spotting Balls) 

  1. The balls to be placed are placed on the long line with the number facing up. A single ball is placed on the standing point. If more than one ball is to be placed, they are placed on the long line in ascending numerical order, starting at the standing point and moving towards the foot of the table. ( See Diagram 8 )
  2. If other balls interfere with the placement, the balls will be placed on the line below the standing point, but as close as possible to the standing point, without moving the interfering balls. If there is no available space on the long line below the standing point, they will be placed on the long line above the standing point, but as close as possible to the standing point, without moving the interfering balls. ( See Diagram 9 )
  3. When possible, the placed balls will be placed attached to the target balls that interfere with other placed balls. If the cue ball is the interfering ball, the ball to be placed will be placed as close as possible to the cue ball without hitting it.

1.47 Jawed Balls

If some balls end up wedged in the mouth of a pocket and any of those balls are suspended above the playing surface, the referee will inspect the balls and judge whether they will end up on the surface of the table or in the pocket, if they are free. fall straight down. The referee will then color the balls according to his judgment and the game will continue.

1.48 Non-Player Interference (Non-Player Interference)

If balls are moved by the action of a non-player or other effect alien to the will of the players, the referee will color the balls as close as possible to their original position and the game will continue. If the interference occurs during your shot and affects the result of the shot, you will shoot again. In any case, if the referee judges that the balls can not be replaced, the game will be repeated and the break shot will be made by the same player. Balls moved under such circumstances do not meet the definition of balls moved and Rule 1.33 is not applicable. (AR p 87)

1.49 Balls Sitting or Moving

  1. If a ball settles or moves differently on its own, it will be left in the assumed position and the game will continue. It is not a fault if a ball settles or moves differently on its own while you are pulling. If a ball you are throwing sits while you are shooting, but it does not fall into a buchaca, the result of the shot remains.
  2. If a ball that is attached to the cue ball moves when the cue ball leaves its original position when making a shot, whether it was moved by the cue ball or settled on its own, it will only be determined by the referee using its judgment.
  3. If a ball is on the edge of a pocket and on its own falls into that pocket after being motionless for five seconds or more, the ball will be returned to the position as close as possible to the one it occupied before falling.
  4. If a ball on the edge of the pocket falls on its own when it is making a shot, the decision depends on the next action of the balls:
    1. If no ball passes through the region previously occupied by the ball at the edge, it will reset and the game will continue.
    2. If the cue ball, before contacting another ball, passes through the region previously occupied by the ball on the edge and, without touching other balls, enters a buchaca or remains on the table, both white and objective balls will be returned to your position and you pull again.
    3. If the shot is legal and any ball passes through the region previously occupied by the ball at the edge, including the cue ball or without entering a buchaca, and any of the other balls are touched by that ball at any time of the shot, the referee will try to recover the position before the shot and shoot again. If it is not possible to restore, the game will be repeated with the player who took out again.If the shot is illegal because the cue ball first touches an illegal target ball before it, or any other ball, passes through the region previously occupied by the ball at the edge, it is a foul. The incoming player accepts the target balls in position. If the ball on the edge is designated by the specific rules of the game as the winning ball has to be restored, if it is not the winning ball, it is not restored.

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